AI Insights · Timothy · January 2023
Top 5 Pirate Games on Android in Tunisia: Q4 2022 Performance
A look at the performance of the top 5 pirate-themed mobile games on the Android platform in Tunisia during Q4 2022, including trends in downloads, revenue, and active users.
Performance of Top 5 Pirate Games on Android in Tunisia in Q4 2022
During the fourth quarter of 2022, the top 5 pirate-themed games on the Android platform in Tunisia demonstrated varied performance in terms of downloads, revenue, and active users. Here is a detailed overview of each game's performance based on data from Sensor Tower.
Last Pirate: Survival Island
Throughout Q4 2022, Last Pirate: Survival Island experienced a decline in weekly downloads, starting from 2.6K in late September and dropping to around 725 by the end of December. The number of weekly active users also saw a downward trend, decreasing from nearly 4K to approximately 1.2K over the same period.
Save The Pirate! Make choices!
Save The Pirate! Make choices! showed an interesting pattern in its weekly downloads, starting at 1.4K and dipping to 352 in late October before recovering to around 954 by the end of December. The game's weekly active users followed a similar trend, with numbers starting at 2.2K, dipping to 932, and then rising back to about 1.5K.
Pirate Raid - Caribbean Battle
Pirate Raid - Caribbean Battle had a modest performance in terms of downloads, with a noticeable peak of 433 in mid-October. However, downloads dropped significantly to just 13 by early December. The active user base also declined from 981 in late September to 403 by the end of December.
Pirates Flag-Open-world RPG
Pirates Flag-Open-world RPG showed relatively low download numbers throughout the quarter, peaking at 87 in late September and fluctuating around lower double digits. The active user count mirrored this trend, starting at 63 and experiencing minor fluctuations, ending the quarter with 44 active users.
Kingdom of Pirates
Kingdom of Pirates maintained a low yet consistent download rate, starting at 135 and dwindling to zero by late November. Active users also saw a steady decline, from 312 in late September to 73 by the end of December. Revenue for this game was minimal, with a peak of $4 in mid-October.
For more detailed insights and analytics, visit Sensor Tower.